Making Things See
When Microsoft's Kinect hardware hit the DIY world, it sparked a lot of very awesome projects. The Kinect let's computers see which opens up all kinds of new doors for interactive development. In Making Things See, author Greg Borenstein leads the reader through half a dozen meaty projects that cover everything from pose detection to 3D scanning!
This title from the Make: library is perfect for makers, artists, gamers, even hobbyists. If you've seen some of the cool things people are doing with the Kinect and wondered how you could get in on the action, this is the book for you.
Create Kinect applications on Mac OS X, Windows, or Linux
Track people with pose detection and skeletonization, and use blob tracking to detect objects
Analyze and manipulate point clouds
Make models for design and fabrication, using 3D scanning technology
Use MakerBot, RepRap, or Shapeways to print 3D objects
Delve into motion tracking for animation and games
Build a simple robot arm that can imitate your arm movements
Discover how skilled artists have used Kinect to build fascinating projects
Publisher: O'Reilly Media / Make
Print ISBN: 978-1-4493-0707-3
ISBN 10: 1-4493-0707-8